cubic
fun cubic(@FloatRange(from = 0.0, to = 1.0, fromInclusive = false) curvature: Float = 0.5f): LineCartesianLayer.PointConnector
Deprecated
Use `Interpolator.cubic`.
Replace with
Interpolator.cubic()Content copied to clipboard
Uses cubic Bézier curves. curvature, which must be in (0, 1], defines their strength.